![]() ![]() All Confirmed Street Fighter 6 DLC Characters ![]() Classic Capcom game Hyper Dyne Side ArmsĪs for Rashid's actual release, it's likely going to coincide with the 2023 EVO Championships taking place in early August.The “Rashid Arrives!” Fighting Pass is available from July 4 to July 23 for 250 Fighter Coins and includes the following: When they are on the ropes and blocking, don’t be afraid to throw the Overdrive versions of these moves to tear through their Drive Gauges.Although we still don’t have an actual release date for Rashid, the first of four confirmed DLC characters for Street Fighter 6, Capcom has still seen fit to release a new Fighter Pass that pays homage to the Turbulent Wind. Honda’s Sumo Headbutt, Sumo Smash, and Overdrive Hundred-Hand Slap are great for taking out the opponent’s Drive Gauge. Chunking Out Opponent’s Drive Gauge: E.Whenever opponents have been knocked down, throw Sumo Spirit to ensure Hundred-Hand Slap is enhanced. Honda as it powers up his Hundred-Hand Slap for massive combos. Use Sumo Spirit every time it’s possible: Keeping Sumo Spirit available is essential for E.Once they are tagged with MP, it can easily be linked with Hundred-Hand Slap then Sumo Headbutt. Honda’s LP to MP is a good neutral move as the MP can be used to catch players who want to steal their turn back. Neko Damashi is also a great anti-projectile tool, but timing is also crucial: when used at close range it can also smack the opponent for a good punish. This can be done reactively, but it will take practicing storing up charge attacks. Dealing with Projectiles: Overdrive Sumo Headbutt is amazing against projectiles as it helps E.Make the opponent guess which one they’ll deal with by using both options when planning on closing in. Honda can quickly close the distance with either Sumo Headbutt and Sumo Smash. Mix up Sumo Headbutt and Sumo Smash: E.Honda can blow them up quickly and finish rounds by taking advantage of one or two mistakes. This makes him dangerous to opponents who are reckless, as E. He possesses various combo strings that go up to the 10-hit mark, thanks to his Hundred-Hand Slap, which can be powered up by Sumo Spirit move. Related: Street Fighter 6: Best Characters For Beginners After throwing out a Sumo Headbutt, observe how opponents react, and act accordingly. His Overdrive Sumo Headbutt is especially strong in punishing projectiles and leaves him in strike range. Honda is capable of mowing down opponents with his combos, but has to dictate the pace. Honda players can get a free Sumo Spirit window if they manage to Dizzy an opponent following a Drive Impact hit on the corner, followed up by the advanced combo.Į. The tricky part in this combo is inputting the Super Art 3 during the Sumo Headbutt since the timing is tight, and it would take a bit of practice to squeeze in the Super Art 3 input just as Sumo Headbutt hits the opponent.ĭrive Impact can also be used to open up cornered opponents, and is especially deadly if they are out of Drive Gauge. Honda’s final combo trial that ends with his Super Art 3 for maximum damage. This advanced combo can only be done on Classic Controls since it utilizes E. Honda throwing his opponent down with decisive forceĭown, Down+Light Kick, Jump Heavy Kick, Heavy Punch, Quartercircle Forward Light Kick+Medium Kick, Down+Heavy Punch, Quartercircle Back Light Punch+Medium Punch, charge Back, Forward Heavy Punch, Quartercircle Back, Quartercircle Back Heavy Punch Ring of fire emerges, and a quick sumo match begins, culminating with E. Sumo gesture that enhances Hundred-Hand Slap Two-hit sumo slap launcher (during Sumo Dash) Sumo throw followed by a jumping hip attack He also has some command grabs to further add mind games on his cornered opponent until he can finish them off with a well-timed Super Art. Once he gets his opponents on the corner, he can utilize his great pokes and jabs to hit confirm into a myriad of Hundred-Hand Slap combo variations. ![]() His Sumo Headbutt is great at closing distance, with its Overdrive version being excellent at plowing through projectiles. He has good neutral buttons, strong charge attacks in his Sumo Headbutt and Sumo Smash, and amazing attacks that can take chunks of Drive Meter away from his opponents. Honda thrives when he’s in reach of his opponents and can slap them around with his sumo might. Honda proves to be a formidable wall that they have to break through, and he surely will give them a fight. With the new challengers emerging to claim the World Warrior title, E. Honda is a straightforward close-range fighter who excels at pressuring opponents towards the corner and smacking them with vicious hundred-hand slaps and sumo headbutts. Related: Street Fighter 6: How to Play JamieĮ. Honda is surprisingly quick and hits hard when he manages to get close to his opponents. Honda brings the traditional Japanese sport into the modern times in Street Fighter 6. Street Fighter’s resident sumo wrestler, E. ![]()
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